Showing posts with label Flynn Nightsider series. Show all posts
Showing posts with label Flynn Nightsider series. Show all posts

Interview on Periscope app - a guest post by Mary Fan

Recently, Glass House owner/editor/publisher/Grand Empress of All the Things Carrie White-Parrish tipped me off to a little app called Periscope, which is basically live YouTube. I tried it on for size and made a grand idiot of myself. However, turns out my Twitter pal, sci-fi/fantasy author Christopher Vale, is a bona fide Periscoper, and he invited me onto his broadcast to talk books and Star Wars. I was nervous, but I figured I couldn't make an even bigger idiot of myself than I already had, so I agreed. And I'm really glad I did, because it was a blast! Not only did we speculate about the new Star Wars movie and gush about Firefly, but he'd read both Firedragon novellas and gave them a little plug. All in all, it was loads of fun, and I'm really glad I did it! Check out the replay, which was posted to YouTube.


If you want to follow Mary on Periscope, you can find her by her Twitter handle @AstralColt

Author Mary Fan
Mary Fan is a hopeless dreamer, whose mind insists on spinning tales of “what if.” As a music major in college, she told those stories through compositions. Now she tells them through books—a habit she began as soon as she could pick up a pencil. Mary is the author of author of The Firedragon, Firedragon Rising, Tell Me My Name, forthcoming Flynn Nightsider and the Edge of Evil (Flynn Nightsider series) and Fated Stars series.

Mary lives in New Jersey and has a B.A. from Princeton University. When she’s not scheming to create new worlds, she enjoys kickboxing, opera singing, and blogging about everything having to do with books.

September Wrap-Up

Autumn is starting and we could not be more excited about that! September was a busy month for Glass House and if you missed what was going on, you're in luck! We're here to recap!

WE HOSTED ...
Tash McAdam, author of SLAM, Blood in the Water, forthcoming Maelstrom (The Psionics series) and Warp Weavers series, who posted about back-to-school reads.

George Ebey, author of the forthcoming Legend of the Phoenix (Phoenix Saga series), who talked about gaming and books, and may have also teased about DEBBI a little bit...

Carrie White-Parish, CEO of Glass House Press, editor and publisher, who reviewed her holidays reads and shared some Hawaii shenanigans with us.

Mary Fan, author of The Firedragon, Firedragon Rising, Tell Me My Name, forthcoming Flynn Nightsider and the Edge of Evil (Flynn Nightsider series) and Fated Stars series, who will be at KidLitCon soon and she wrote a post about it. Don't miss her if you'll be in Baltimore!

SHINY! AUTHOR IN THE SPOTLIGHT IS ...
B. Three Eagles, author of forthcoming novella Book of Seidr in Element Alive series. Read a smashing interview with B. and get to know her!

GHP RECOMMENDS ...
... or shares memories of school reading assignments. You think it was easy on English majors and editors? Think again!

PST, WE HAVE SOME INSIDER INFORMATION!
Carrie wrote a quick post about what it takes to publish a book. 

HAVE YOU SEEN? 
- Mary Fan's Firedragon got another really nice review
- Try to score a freebie by emailing Tash McAdam
- Our TBR saw some new additions
- Spotting our books out in the wild!
- A peek into an editor's projects mountain
- We shared a post about YA readers and what they want
- Tash McAdam's SLAM got a lovely review on Smorgasbord blog. You can read SLAM in parts on Wattpad!
- Tash's second novella Blood in the Water was a hit on Reader's Favorite.
- Mary jumped in on #62MillionGirls tag on Twitter
- Writing is a lot of work sometimes!
- ... as is editing, as Carrie can tell you.

WHAT HAVE OUR AUTHORS BEEN UP TO?  
- B. Three Eagles had a short sneak peek on the blog, and we cannot wait to show you the rest of the novella!
- Tash McAdam had a surprise cover reveal of Maelstrom, book one in The Psionics series. Drool over the cover here or head over to Tash's blog to get some bonus content! You'll also find some short ficlets there to bridge over the wait for the novel.
- Tash hosted and interviewed R.A. Marshall, Philip Harris, Heather Hamilton Senter and Rachel Medhurst over on the blog. Tash also shared A Newbie's Guide to Publishing.
- As a guest and an interviewee, Tash appeared on Book Goodies blog.
- Mary Fan posted a flash fic by Jason Parent, celebrated national literacy day with a lovely infographic, discussed self-imposed writing deadlines, and interviewed Jacqueline Kyle, Andrew Joyce and Seth Dickinson. She also talked about her publishing road so far.

LOOKING FORWARD TO ...
KidLitCon! Halloween! Novellas! Christmas! Oh wait, we got a bit ahead of ourselves. But stay tuned for Mary's KidLitCon recap and spooky reads recs on the blog!

August Wrap-Up

August ended, but that doesn't mean the summer is gone. The heat is persistent, and for some of us the holidays finally arrived! Here's what happened in August at GHP in case you missed it:

WE HOSTED ...
Tash McAdam (author of SLAM, Blood in the Water, forthcoming Maelstrom (The Psionics series) and Warp Weavers series) and Mary Fan (author of The Firedragon, Firedragon Rising, Tell Me My Name, forthcoming Flynn Nightsider and the Edge of Evil (Flynn Nightsider series) and Fated Stars series) with their GHP Special story about Hallie and Aurelia.
Read the story: PART ONE, PART TWO, PART THREE.

GHP RECOMMENDS ...

HAVE YOU SEEN? 
- We are excited that Devil in the White City will be adapted for the screen

WHAT HAVE OUR AUTHORS BEEN UP TO?  
Firedragon Rising (Flynn Nightsider novella) by Mary Fan
- Mary Fan's Firedragon Rising, a novella she published in August, was making rounds with an interview at Bookish Babes
- Firedragon Rising teasers can be read on Mary's own blog Zig Zag Timeline and on Simone Salmon's blog
- Tash McAdam, Mary Fan, Linda Foster and George Ebey can now be found on Wattpad!
- Blood in the Water toured on George Ebey's blog and on Linda Foster's blog (there's also a sneak peek!)

LOOKING FORWARD TO ...
We will introduce you to two of our authors - George Ebey and B. Three Eagles, talk about life in publishing, check up with Mary Fan at KidLitCon, and more!

GHP Special: The One Where Hallie and Aurelia Say Goodbye ... Maybe

Twisting her mouth to one side, Hallie nods. “I get that. That’s ... important.” Her eyes widen as she thinks of something, and a pleased smile spreads across her face. “Here!” Fumbling briefly, she drags the necklace she showed Aurelia earlier out of her shirt again. “Take this. You can break the coin in half if you’re ever really screwed, and an emergency team will be on the ground as soon as they can.” Satisfied with her idea, and totally forgetting that the beacon chips don’t work between parallel Earths, she hands it over reverently, her eyes focusing on her wrist tattoos again as she does so. “Don’t lose it, okay? I have to get back. I need to find my team—they’ll be stuck there without me.” “Umm ... Thanks.” Aurelia accepts the necklace like she’s not quite sure what to do with it.
Suddenly, a rustling noise catches their ears and Aurelia springs up, drawing her swords. “Crap. I think those are the bloodwolves I was hunting.”
“Yikes, they don’t sound like fun!” Hallie gets to her feet and shakes off the forest debris clinging to her tight black jeans, then starts pulling the magic of the Warp to her, trickles of power dribbling out of her fingers and getting stronger, catching in midair until a shimmering window forms. “I gotta go. I hope … I hope everything works out for you. That those stupid Enchanters get what’s coming to ‘em.” The window is clearing and it’s time to leave, but she takes a second to hold her hand up in a farewell. “Good luck!”

*

“Thanks!” Aurelia shouts over her shoulder, before whipping back toward the sound of approaching paws.
The red-furred bloodwolves zoom toward her with supernatural speed, but she’s not afraid. This isn’t her first time battling a pack. And she doesn’t need luck to take them down. Drawing a breath, she sprints toward the advancing creatures, double swords ready in her grip.

*

With a last glance over her shoulder, Hallie jumps through the breach she’s opened, back to the green fields outside the Protectorate headquarters. She knows she’d just get in Aurelia’s way if she stayed, and she’s not dumb enough to try and fight unless she has to. Besides, the Firedragon seems to have it under control. She wonders if she is a warrior, and if that alternate Earth is a twisted reflection of her own, then remembers to hold her breath against the power of the Warp, which punches her in the stomach, doubling her over in a fit of coughs. After a moment, she emerges in her own land.
Shutting the breach behind her takes the last of her energy, and as Aurelia disappears from view, Hallie rubs the tattoo, the ‘stitch’ on her arm that would lead her back to that world. If she was allowed. But she knows she won’t be. Alternate Earths are cut off for a reason...

THE END


Blood in the Water (Warp Weavers novella) by Tash McAdam
There have always been warps—tears between realities—and they’ve always been a threat to humanity. Most people are blind to them. But Hallie’s eyes are opening. Now that she’s going to school at the Protectorate, she’s learning there’s more to life than fun and games.
The truth is, she’s just become part of Earth’s only shield against the monsters of the warps. Before, she didn’t think she was anything special. Now, yanked from her relatively normal life, she realizes that she doesn’t have a choice.
When the emergency alarm sounds, calling everyone in the school to arms, even the young and inexperienced are needed. As one of the warp weavers—capable of closing the warps and stopping the monsters—Hallie must now work to save lives. And she must do it in the most complicated situation she’s ever experienced. Because there are sea serpents in the Thames, and Hallie has to close the doors that are letting them in.
The problem is, they’re underwater, and they’re hungry.
Now everyone is relying on her, and Hallie must find a way to do her job—with a brand new partner—before it’s too late. Because if she fails she’ll die, along with everyone who’s depending on her.
Don't miss this prequel to Tash McAdam's new series, Warp Weavers, coming in 2016.


Firedragon Rising (Flynn Nightsider novella) by Mary Fan
Sinister plots. An underground rebellion. And a treacherous road filled with monsters and enemies unknown. It's been three months since Aurelia survived the International Challenge—an elite monster-fighting competition. And the Triumvirate has been keeping a close eye on her ever since … as if they expect her to cause them more trouble.
They’re right.
Now that she knows about the underground revolution—and the dark secrets of her own past—Aurelia is hell-bent on escaping the government’s watchful gaze and joining the rebels. Finally, she’s found a cause worth fighting for. A way for her kind, the Norms, to take back their freedom.
Then, when she overhears a Triumvirate official’s conversation, she learns that it’s even worse than she realized. The government knows about the rebels, and the rebellion. They’re searching for people who sympathize with the cause. And they’re coming after her next.
Suddenly the time for dreaming about the rebellion is over. Aurelia must make contact with the rebels and plot a quick escape … before the Triumvirate has a chance to capture her. But government forces and miles of monster-filled wilderness stand between her and the rebel headquarters, and dangers she never imagined lurk in the shadows.
Before she can fight for the freedom of her people, she must achieve her own—or die trying.

GHP Special: The One Where Hallie Messes Up

Eyes wide with shock, Hallie spins around in a full circle. The wild- looking girl with the silver blades is apparently alone, and ... friendly? But there are still Firks on the other side of the rift, possibly coming through after her, and she doesn’t have much time to spare.
Stuffing her blade back into her sleeve, she shakes her hands out, magic smoke dancing across her fingers like sparkling fog, and reaches for the hole hovering in midair. She can hear the chattering of Firk-speak even over the weather. They must be close, the only thing keeping them at bay the dust, which has got to be making it difficult for them to see. Shutting her eyes for a split second—just long enough to try and shake off the weakness that warp travel always leaves behind—she grabs the edges of the rift and slams them together, just in time.
A single diamond claw punches through at the last possible moment, then remains trapped in midair when the breach closes tightly around it, like a cork in a bottle. With a faint grin, Hallie carefully uses her sleeve to cover her hand and pushes on the end of the claw until it sinks into nothingness with a subaudible “pop.”
The breach closes once and for all, and she sits down like her legs have been cut out from under her and looks up at the stranger.
“Thanks for the save. Which division are you from? I’m Hallie, London Protectorate.” She tugs a necklace out from under her Queen shirt and jingles it, a bronze medallion glinting in the light.

*

Aurelia cocks her head. London? Yeah, right. No one can goldlight that far. Then again, that definitely wasn’t goldllighting. And this Hallie girl can’t be an Enchanter. If she were, she would’ve pulled out a wand instead of that silly little baby knife. Besides, she’s got the accent. And she seems friendly enough.
Deciding she’s not a threat, Aurelia sticks her swords back into their sheaths and blows a lock of wavy black hair out of her face. “I’m Aurelia. Some people call me the Firedragon. You can call me whichever. What’s a division? Is that some British thing?”
“I think I’ll stick with Aurelia. Firedragon is a dope nickname, but it’d take too long to say it. That’s like five syllables. Do you know where we are? This is a new one on me.” Hallie yanks up her long sleeves, revealing bands of black tattoos marching from her wrists to her forearms. She gives the top one a poke with a raised eyebrow, like it might start to talk.
Aurelia regards the tattoos, wondering how long it took to get them done. She doesn’t understand how anyone has time for such things. Her own look consists of whichever jeans-and-tank-top combo she can fish out of her drawer first. Plus a ponytail, though on busy days—like today—even that gets ignored.
She plops down on the ground next to Hallie. “We’re just outside the Capital. Of the Triumvirate of North America... How the heck did you get here from London? What was that portal thingy?”
Hallie visibly pales, thick eyebrows shooting together in distress. “Oh. Shit. Oh shit. I’ve done a parallel jump. Crappers.” She scruffs a hand through her hair, leaving the disheveled pixie cut in further disarray. “Um. Yeah, I portalled in from London. But ... I’m thinking not your London. Which is of the bad. The very bad.”
Looking down at her tattooed wrists, she frowns in concentration and, although white light seems to sparkle over her skin for a moment, like she’s dipped her wrists in liquid sunlight, it fades out just as quickly.
“And it looks like I’m stuck here, at least ‘til I recharge. Do you have any food?”
“Sure. Here.” Aurelia unzips one of the pouches on her utility belt. She always carries something to eat when hunting monsters, since she never knows how long it’ll take. She grabs a candy bar and tosses it to Hallie. “So ... what do you mean by parallel jump? Is that some new kind of hoodoo?” 
“Ta.” Opening the candy with shaking fingers is hard, but Hallie gets it on the second try, and answers with her mouth full of delicious goodness. “Um, imagine that there are a bunch of balloons, in a room. And I can go from inside one balloon, which is Earth, to inside a different balloon, which is not Earth. I was in a different balloon, and I tried to get back to my own, original balloon—where I live—and I seem to have ended up in ... an entirely different room full of balloons. Shit, that was a terrible metaphor. Sorry. Yikes. I’m from another world? That also has a London and a North America and stuff.”
Licking the wrapper requires concentration, and when she looks up, she has chocolate smudged on her nose.
“How come you’re wandering round the woods with a pair of swords if you’re not a warrior?” 
Balloons. Worlds floating around like balloons. Well, it’s not the weirdest thing Aurelia has heard of.
“Cool,” she says, then glances around in case those bloodwolves are nearby. So far, she hasn’t seen or heard anything. “I dunno how it is in your world, but here, monsters are everywhere. They escaped the Underworld about a hundred years ago and have been crawling all over the place ever since. And their favorite food is fresh human. The Enchanters used their magic to carve out little pockets of safety, but if you live in their cities you have to do whatever they say. And even then, monsters sometimes get through the magical barriers. Or get too close for comfort. The Enchanters fight them off, but there aren’t enough of them. So they enlist non-magical fighters like me. I’m better than any wand-wielding loser, anyway.”
“Huh. That sounds ... pretty sucky. We deal with a lot of monsters trying to come through and mess with us, but the Protectorate sends them scurrying back where they came from.” Hallie looks around for a moment, and doubt colors her voice. “Like here, I guess. It sounds kind of like you guys got over run. Do you have breaches? Like the hole I came through, I mean? Cause if that’s where the monsters are coming from, we could maybe help you out.”
Hallie looks like she couldn’t win a fight with a squirrel right now, and Aurelia thinks that traveling between dimensions must mess with her pretty intensely. But the offer is obviously genuine.
Still, she shakes her head. “Thanks, but it’s too late. The Sentinels—that’s a special class of Enchanters who pretty much run this place—closed the Portal to the Underworld forever ago. But by the time they managed it, too many monsters had already escaped, and they kept replicating. So we’re pretty much screwed. Still, I plan to take down as many of those supernatural suckers as I can.”
She glances over her shoulder, but, finding no signs of monster activity, turns back to Hallie. “So, it’s kinda obvious that you don’t fight monsters. What were you doing with those monkey things?” 
“Maybe you can kill ‘em all? I hope so! Those monkeys are called Firks, and we were scouting on their home world, but there was a big storm and I got separated from my team. I have a warrior—that’s someone like you, who’s very, very good at killing things—and a warlock, who does the magic, and me. I’m the weaver. I can open and close dimensional doorways. That’s what the tattoos are.”
She lifts her hands, turning her arms so Aurelia can see. “I get a new one for each world I contact, and then I have the key if I wanna open another door there. This one—” A finger traces over a line just under her palm. “—Is the dial code for home. And as soon as my insides stop bubbling, I’ll get out of your hair.” The last is said with a grin, and Hallie tucks her hair behind her ear. “You’re a great fighter, though; if you wanna switch worlds, I bet I can get you a job.”
“Awesome,” Aurelia says. Hallie’s just earned about a million more cool points in her head. She may not be a fighter, but that doesn’t mean she doesn’t fight. Running into the middle of a monster battle takes guts, no matter what your job is. “Warlocks sound an awful lot like Enchanters, with the magic and stuff. Except Enchanters here claim that their hoodoo makes them better than us non-magical Norms. Is it like that in your world?”
Hallie bursts out laughing. “Hell no! My girlfriend, Cam, she’s a warrior. She’d kick any warlock’s ass if they got that big headed. Nah, we’re a team sorta thing. None of us could do our jobs without the others, and most of our support staff are just your basic-issue humans. Doesn’t mean they don’t do their part, though. We don’t stand for no discrimination around our parts!”
She leans back on one hand and cracks her neck from side to side, making a horrible noise. “Why don’t you kick their butts?”
“Because everyone’s scared of them. Even talking to an Enchanter the wrong way can get you sent to jail.” Aurelia leans back on her hands as well, grabbing fistfuls of crunchy leaves, and anger flares through her chest, along with a stab of jealousy, for the kind of world Hallie lives in. A place where the magical and the non-magical work together and respect each other for their skills, not what they were born as...
That’s how her life should be, too. She sees a glimpse of the world she wants each time she hangs out with her best friend, Connor, who miraculously escaped the jerkishness that seems inherent in the other Enchanters. In fact, he’s the nicest person she’s ever met. A little too nice, even.
And though part of Aurelia sorely wants to escape to Hallie’s universe, the thought of her best friend reminds her why she can’t.
“I wish I could leave, but this is where my people are. I don’t have a lot of friends—actually, I really only have one—but that doesn’t mean I don’t care what happens to everyone else. If I don’t fight for them, nobody will. Right now I’m still stuck with the Triumvirate, keeping people safe from monsters, but someday I’ll fight for freedom, too.”

TUNE IN FOR MORE NEXT WEEK!


Blood in the Water (Warp Weavers novella) by Tash McAdam
There have always been warps—tears between realities—and they’ve always been a threat to humanity. Most people are blind to them. But Hallie’s eyes are opening. Now that she’s going to school at the Protectorate, she’s learning there’s more to life than fun and games.
The truth is, she’s just become part of Earth’s only shield against the monsters of the warps. Before, she didn’t think she was anything special. Now, yanked from her relatively normal life, she realizes that she doesn’t have a choice.
When the emergency alarm sounds, calling everyone in the school to arms, even the young and inexperienced are needed. As one of the warp weavers—capable of closing the warps and stopping the monsters—Hallie must now work to save lives. And she must do it in the most complicated situation she’s ever experienced. Because there are sea serpents in the Thames, and Hallie has to close the doors that are letting them in.
The problem is, they’re underwater, and they’re hungry.
Now everyone is relying on her, and Hallie must find a way to do her job—with a brand new partner—before it’s too late. Because if she fails she’ll die, along with everyone who’s depending on her.
Don't miss this prequel to Tash McAdam's new series, Warp Weavers, coming in 2016.


Firedragon Rising (Flynn Nightsider novella) by Mary Fan
Sinister plots. An underground rebellion. And a treacherous road filled with monsters and enemies unknown. It's been three months since Aurelia survived the International Challenge—an elite monster-fighting competition. And the Triumvirate has been keeping a close eye on her ever since … as if they expect her to cause them more trouble.
They’re right.
Now that she knows about the underground revolution—and the dark secrets of her own past—Aurelia is hell-bent on escaping the government’s watchful gaze and joining the rebels. Finally, she’s found a cause worth fighting for. A way for her kind, the Norms, to take back their freedom.
Then, when she overhears a Triumvirate official’s conversation, she learns that it’s even worse than she realized. The government knows about the rebels, and the rebellion. They’re searching for people who sympathize with the cause. And they’re coming after her next.
Suddenly the time for dreaming about the rebellion is over. Aurelia must make contact with the rebels and plot a quick escape … before the Triumvirate has a chance to capture her. But government forces and miles of monster-filled wilderness stand between her and the rebel headquarters, and dangers she never imagined lurk in the shadows.
Before she can fight for the freedom of her people, she must achieve her own—or die trying.

GHP Special: The One Where Aurelia Has Hallie's Back

Hallie looks around frantically, but the high wind that seemed to come out of nowhere has whipped the dust up into a storm that stings her eyes. Desperate to find her team, she squints and yells. The sound is ripped from her throat.
There are definitely demons here—little beasts called Firks, with sharp teeth and horrid claws. They can run twice as fast as she can, and without a warrior to protect her, they’ll tear her to bits.
Time for a tactical retreat.
The howling wind makes it difficult to concentrate on the Warp, though, and she can’t “feel” any of her usual worlds. There’s a faint sensation tugging at her veins—a vibration, that she doesn’t recognize. She doesn’t know where that vibration might lead, but she can’t stay here; it’s too dangerous.
Mentally shrugging, and trying not to choke on the thick air, she quickly pulls open a mini dimension door and rolls through into the unknown.

*

Hearing a disturbance in the trees, Aurelia draws her double swords, the silver blades gleaming under the rosy, late-afternoon sunlight that mottles the forest floor. Rumor has it that a pack of bloodwolves is skulking about in the untamed wilderness here, just beyond the Capital’s enchanted perimeter. And since there were no full-fledged Defenders around to deal with it, the Triumvirate sent her out instead, even though she’s still a Cadet.
She doesn’t mind. She’s better than all those cranky old people, anyway.
Listening closely, she narrows her eyes at a spot between two trees, searching for the beast.

*

Hallie thumps onto the ground in a very painful and clunky roll, then screeches as something scrapes across her back, ripping the fashionable tears in her black t-shirt even further. She clambers to her feet, batting at the three-foot-tall monkey-like creature now swinging on a piece of fabric. Trying desperately not to get cut by its slashing paws, she shakes it loose and stamps on it as hard as she can, reaching out to close the breach in reality at the same time, her limbs leaden with exhaustion.
Unfortunately, she misses the edge, and before she can try again, another Firk jumps through, leaping at her face and making her stumble backwards to get out of its way. Armed only with a short dagger, she crouches and bares her teeth. She has to get past it to close the rift, or this world could get overrun.
“C’mon then, you little bastard.”

*

When you lived in a world ruled by Enchanters, you saw a lot of crazy hoodoo. But nothing could have prepared Aurelia for the sight of a girl tumbling out of thin air … with two monsters in tow. The weird-looking portal thing the girl came through—a white circle crackling with energy and magic—is nothing like the golden transport spells Aurelia has seen in the past.
But she doesn’t have time to wonder about it. The girl looks like she’s in trouble. And that itty bitty knife of hers won’t do her a bit of good, especially when—apparently—no one taught her how to use it.
Luckily, monsters are Aurelia’s specialty, and her instincts spark to life at the sight of the beasts. Springing toward the portal, she slashes her swords through the air. The two odd-looking creatures are close enough together that she can reach both just by extending her arms, and the silver blades slice through their necks at the same time, sending their ugly heads tumbling to the ground.

TUNE IN FOR MORE NEXT WEEK!


Blood in the Water (Warp Weavers novella) by Tash McAdam
There have always been warps—tears between realities—and they’ve always been a threat to humanity. Most people are blind to them. But Hallie’s eyes are opening. Now that she’s going to school at the Protectorate, she’s learning there’s more to life than fun and games.
The truth is, she’s just become part of Earth’s only shield against the monsters of the warps. Before, she didn’t think she was anything special. Now, yanked from her relatively normal life, she realizes that she doesn’t have a choice.
When the emergency alarm sounds, calling everyone in the school to arms, even the young and inexperienced are needed. As one of the warp weavers—capable of closing the warps and stopping the monsters—Hallie must now work to save lives. And she must do it in the most complicated situation she’s ever experienced. Because there are sea serpents in the Thames, and Hallie has to close the doors that are letting them in.
The problem is, they’re underwater, and they’re hungry.
Now everyone is relying on her, and Hallie must find a way to do her job—with a brand new partner—before it’s too late. Because if she fails she’ll die, along with everyone who’s depending on her.
Don't miss this prequel to Tash McAdam's new series, Warp Weavers, coming in 2016.


Firedragon Rising (Flynn Nightsider novella) by Mary Fan
Sinister plots. An underground rebellion. And a treacherous road filled with monsters and enemies unknown. It's been three months since Aurelia survived the International Challenge—an elite monster-fighting competition. And the Triumvirate has been keeping a close eye on her ever since … as if they expect her to cause them more trouble.
They’re right.
Now that she knows about the underground revolution—and the dark secrets of her own past—Aurelia is hell-bent on escaping the government’s watchful gaze and joining the rebels. Finally, she’s found a cause worth fighting for. A way for her kind, the Norms, to take back their freedom.
Then, when she overhears a Triumvirate official’s conversation, she learns that it’s even worse than she realized. The government knows about the rebels, and the rebellion. They’re searching for people who sympathize with the cause. And they’re coming after her next.
Suddenly the time for dreaming about the rebellion is over. Aurelia must make contact with the rebels and plot a quick escape … before the Triumvirate has a chance to capture her. But government forces and miles of monster-filled wilderness stand between her and the rebel headquarters, and dangers she never imagined lurk in the shadows.
Before she can fight for the freedom of her people, she must achieve her own—or die trying.